In this episode...
But compare this "episodic" format to television. This is much more akin to a show like Heroes or Lost, where if you miss an episode you could have missed something important. As well, shows like these are nearly impossible to enjoy if you haven't been watching from the beginning.
For lack of a better example, take a show like Friends. You’ve got a familiar cast of characters whose lives evolve over the course of the show. However, each episode is a self-contained story that doesn’t require prior knowledge of the show. I would love to see something like this in a game format.
It really wouldn’t be too hard to accomplish as compared to the current model for episodic content. You’re still using the same game engine. You just need to create new content, and much of the old content will be reusable. After the completion of a season, an engine upgrade might be in order. At this point, you’re basically looking at a sequel in the current format and then you repeat the cycle of new content on a regular basis.
The end result of this method is small, independent gaming experiences released on a regular basis which can be bought individually. This allows the consumer to pick and choose which episodes they wish to play and when. I really think this would be a popular format for consumers, although I don’t know how well received this would be by the developer. The issue that arises is that if one of the episodes gets a poor score or is generally not well received, that will lower sales for the episode. For everyone who’s not involved in the money aspect of the game, this is nothing but good. It forces a high quality product and punishes a bad one. Unfortunately, this can put a financial burden on the developer and may scare them aware from this model.
True episodic delivery can be a bit scary from a developer perspective, but done right, this has the potential to create a very popular series and make a lot of money in the process.
