Sunday, July 6, 2008

Review - No More Heroes

My god, I'm doing a game review. It's madness, madness I say!

No More Heroes comes from the same offbeat team that brought us Killer7. It has a very similar art style to Killer7 but as I've never played Killer7, I'll save the nitty gritty comparisons to you. No More Heroes is over-the-top gory, charmingly quirky, and very funny.

You play as Travis Touchdown, one of the top assassins in the world - number 11, in fact. He is a stereotypical otaku, collecting anime and wrestling masks, and has an impressive porn collection and obvious addiction. Travis is approached by the mysterious United Assassins Association and offered the chance to become number 1.

The story and characters require so much more than I could do justice to here, so I won't even try. Every character, including every boss, has a unique personality and they're all wonderfully... fucked up.

The combat in the game is another high point. Sword swings are accomplished by simply pressing A and whether the attack is high or low depends on how the Wii remote is being held. This adds a level of strategy into the game necessary to get past certain blocking enemies. The really fun part of combat, however, comes from the finishing moves. After weakening an enemy, an arrow will pop up on the screen. If the player swings the Wii remote in that direction in time, he'll do an extra powerful attack that also has the chance to hit other nearby enemies. This usually results in gigantic explosions of blood and death. Very rewarding.

No More Heroes has a large open world portion as well. In between boss missions, the player needs to collect large sums of money to pay for the next boss event. Where this part of the game really shines is in the side jobs. After every boss, a new side job is added and these range from collecting coconuts to mowing lawns. Each job has a unique control scheme associated with it and some of them are very clever.

Alright, let me stop jerking off the game for a bit and get to the bad stuff. At times, the combat gets extremely repetitive: A, A, A, swing, A, A, A, swing. The only really unique and challenging portions of the game are the boss fights themselves which are generally incredible. As well, however unique and clever they may be, doing the same side jobs or assassination missions a million times to get your money gets old fast. An objective based system whereby the player had some specific mission to accomplish before being granted access to the next boss would have been a much more intuitive and fun method of doing things.

And so ends another Chem Lab Meandering Review™. The bottom line: buy this game and you will not regret it. It's charming, fun, and, most importantly, a new experience. It's rare to find something so fresh that also does it so well.

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