All about me
Well, I've updated my personal profile, but let me expand a little on that.
I originally started at The Art Institute of Vancouver -Burnaby in early 2003. I took the Electronic Game Art & Design program and I loved it. While it had its flaws like any program, I learned a lot and came away with a lot of knowledge and a little bit of experience.
I was part of two projects during my time at Ai. The first was an Unreal Tournament 2004 mod called Neosaka: The Forgotten. The general premise was a futuristic samurai in space. Yeah, sounds awesome I know. We worked on the game over a nine month development cycle. The final product was obviously a student work, but it was definitely something I can be proud of. While not something I would recommend as a game to simply pick up and play, I would suggest taking a look if you're interested to see what a team of a dozen students can come up with in nine months with only 1 programmer. The file can be found here and requires Unreal Tournament 2004 to run.
The second project is something I am extremely proud to have been a part of. The game was called A Vancouver Odyssey and it was the first game ever to be created expressly for a charity. The charity was Canuck Place, located in Vancouver. Canuck Place provides hospice care for children with terminal illnesses. The game was created using Director (Shockwave) over a 3 month development cycle. AVO was a collection of mini games based on different areas of the Greater Vancouver area and was meant to emulate the act of exploring the city, as many of the kids at Canuck Place were incapable of doing so on their own. I was the lead scripter on the project and was responsible for more than half of the code in the game. The game turned out great and looked very professional. We received a slew of media coverage and there was talk of releasing the game a commercial product. Unfortunately, this never happened. I do not have a link for the game (although I have a copy), but if this changes, I'll be sure to post the link here.
Since graduating in October of 2004, I've had a couple of different jobs related to games, but was unable to actually break into the industry. After being laid off from a QA position in June of 2006, I decided it was time to head back to school and get some more sellable skills. I started the Visual and Game Programming program at Ai in October of 2006.
The program is great and I'm really enjoying it. I'm currently working on a small Flash based tactics game that I will be sure to share when it's complete.
Which brings us to today. So, now you know a little about me. Welcome to the site and I hope you enjoy what I have to offer.
I originally started at The Art Institute of Vancouver -Burnaby in early 2003. I took the Electronic Game Art & Design program and I loved it. While it had its flaws like any program, I learned a lot and came away with a lot of knowledge and a little bit of experience.
I was part of two projects during my time at Ai. The first was an Unreal Tournament 2004 mod called Neosaka: The Forgotten. The general premise was a futuristic samurai in space. Yeah, sounds awesome I know. We worked on the game over a nine month development cycle. The final product was obviously a student work, but it was definitely something I can be proud of. While not something I would recommend as a game to simply pick up and play, I would suggest taking a look if you're interested to see what a team of a dozen students can come up with in nine months with only 1 programmer. The file can be found here and requires Unreal Tournament 2004 to run.
The second project is something I am extremely proud to have been a part of. The game was called A Vancouver Odyssey and it was the first game ever to be created expressly for a charity. The charity was Canuck Place, located in Vancouver. Canuck Place provides hospice care for children with terminal illnesses. The game was created using Director (Shockwave) over a 3 month development cycle. AVO was a collection of mini games based on different areas of the Greater Vancouver area and was meant to emulate the act of exploring the city, as many of the kids at Canuck Place were incapable of doing so on their own. I was the lead scripter on the project and was responsible for more than half of the code in the game. The game turned out great and looked very professional. We received a slew of media coverage and there was talk of releasing the game a commercial product. Unfortunately, this never happened. I do not have a link for the game (although I have a copy), but if this changes, I'll be sure to post the link here.
Since graduating in October of 2004, I've had a couple of different jobs related to games, but was unable to actually break into the industry. After being laid off from a QA position in June of 2006, I decided it was time to head back to school and get some more sellable skills. I started the Visual and Game Programming program at Ai in October of 2006.
The program is great and I'm really enjoying it. I'm currently working on a small Flash based tactics game that I will be sure to share when it's complete.
Which brings us to today. So, now you know a little about me. Welcome to the site and I hope you enjoy what I have to offer.

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